12/15/2023 0 Comments Unity android ndk not found or invalid![]() IL2CPP: Prevent the debugger from incorrectly resetting the value of static fields in some cases. IL2CPP: Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. HDRP: Fixed the area light basis used by the Water shader. HDRP: Fixed support of cookie area light on water surface HDRP: Fixed missing shadergraph include on HDRP. HDRP: Fixed issue with dual lobe SSS incorrectly evaluated with area light. HDRP: Fixed incorrect area light LUT parametrization used by the Water shader. Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. GI: Moved Light Probe Groups menu item next to Probe Volumes. Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported.Įditor: Fixed "Invalid memory pointer was detected" error in native layout code.Įditor: Fixed a rare case where the editor would repeatedly ask to reset user layouts on startup.Įditor: Fixed an error appearing in the shortcut manager while editing bindings.Įditor: Fixed an issue so that UnityWebRquest timeout error from curl did not show to Editor console.Įditor: Fixed crash in audio mixer when loading assets that are corrupted.Įditor: Fixed gameassembly.so is copied to the parent folder of the linux player.Įditor: Fixed multiline error/warning compiler messages getting ignored.Įditor: Fixed the Object Selector window title so it used nice names to match the ObjectField label.Įditor: Fixed the size and the styling of the hotkey labels in the context menu.Įditor: GameObject shadows could be broken when entities positions are very far away.Įditor: Modify DeleteAsset function to check whether file path already begins with "Assets" folder to avoid adding the folder twice. This setting was previously only available to the editor. Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. HDRP: Reduced memory consumed by LTC area light table. Particles: Add BakeTexture and BakeTrailsTexture scripting methods.Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder Text: Unity Editor freezes when moving the mouse and clicking multiple times on a TextField with text in a custom Editor window Asset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |